Latest Information about ANANTA(2026/05/21, Announcement of financial results)
- [2026/05/21] From the Financial Results Briefing and Q&A Session
- [2026/05/21] Confirmation of Ongoing Development
- [2026/05/20] No Announcements Regarding ANANTA - NetEase 520
- [2026/04/01] April Fools' Joke
- [2026/02/16] Status Check
- [2026/01/01] Status Check
- [2025/09/28] "Future Division" Award Winner
- [2025/09/25] TGS Event
- [2025/09/25] Gameplay Footage Released
- [2025/09/23] Game Trailer Released
- [2025/09/16] Regarding Taffy's Outfit
- [2025/09/10] Exhibition at TGS Confirmed
- [2025/01/29] Status Check
- [2025/01/01] Status Check
- [2024/12/25] Status Check
- [2025/12/05] Announcement Trailer Released
- [2024/11/29] Name Changed to "ANANTA"
- [2024/02/09] Status Check
- [2023/09/21] Production Information Released
- [2023/08/24] Project Mugen Launches
We plan to update this article from time to time in the future.
[2026/05/21] From the Financial Results Briefing and Q&A Session
On May 21, NetEase, the developer and operator of ANANTA, held its financial results briefing (presumably within China).
Below is a summary of several questions regarding ANANTA from the Q&A session.
Q.What is your competitive strategy in the open-world genre?
Specifically, competitors have recently released several new titles that somewhat resemble "ANANTA," and ultra-large titles like "GTA" are expected to appear by the end of the year.
What initiatives are you taking to ensure "ANANTA" wins this competition and successfully grows its user base?
A.Our focus is on "differentiation."
We do not intend to avoid competition, but our focus is on "differentiation."
The open-world category in 2026 is highly competitive, but looking at it another way, this means the genre has a high ceiling and strong user demand.
Competition in the industry is not a zero-sum game; excellent products expand the entire market.
Q.What is ANANTA's strategy?
What initiatives will you take to ensure "ANANTA" wins the competition and expands its user base?
A.We revolve around the concept of an "urban open world."
What sets "ANANTA" apart is that it is built entirely around the concept of an "urban open world," which is fundamentally different from conventional open-world RPGs or anime-style action games.
Whether in IP construction, narrative structure, or game design, we do not follow existing formulas (doing the same as others).
Our competitive advantage here lies not in the size of the map or flashy combat, but in the sense of immersion that makes "players truly feel like they are living in that modern city."
For instance, our true differentiation lies in activities that strongly evoke urban life, such as shopping, social interaction, exploration, and running a business.
Q.Where is the current development focusing?
This question is a continuation of the previous one.
A.We are focusing on improving the quality of the game's content.
Currently, we are concentrating on enhancing the content quality of the game.
Whether a product succeeds is determined not by the release timing or the number of competitors, but by whether the experience is unique and excellent enough for the players.
Rather than rushing to release something half-baked, we will take our time to build the right thing.
Furthermore, we do not consider "ANANTA" to be just another anime-style game like the others.
Our goal is to reach players who are interested in the idea of living freely in a virtual city, and we are shaping the art direction and game design to appeal to a broad audience without fitting into a fixed mold.
The competition is fierce, but we are confident in the direction we have chosen.
Source: NetEase, Inc. Q1 2026 Financial Results Briefing (Registration required for viewing)
[2026/05/21] Confirmation of Ongoing Development
On May 21, an article was posted on the Chinese social media platform WeChat by a business media outlet specializing in the Chinese game industry (游戏客栈x爆款時代).
The content states:
"""ANANTA" is also steadily under development. Both of these two titles (Sea of Remnants and ANANTA) focus on exploring game directions with the potential to offer completely new experiences to players and lead future industry trends, and they are expected to become new growth pillars for the company.""
""《无限大》也在稳步开发中。两款作品均致力于带来全新的玩家体验,探索具有引领行业未来趋势潜力を秘めた游戏方向,有望為公司开辟新的增长极。""
Citation
That being said, the fact that development is progressing can actually be confirmed on the recruitment page for the Chinese version of ANANTA, so this particular information might not be highly significant.
[2026/05/20] No Announcements Regarding ANANTA - NetEase 520
There were no announcements regarding ANANTA
At this year's NetEase 520 product launch, no new information regarding ANANTA was announced.
Unfortunately, the event concluded without any information regarding ANANTA.
The archive of the presentation is expected to be posted by official accounts on various social media platforms around the 21st.
What is the NetEase 520 Product Launch?
This is an annual product launch event held around May 20 by NetEase, the developer and operator of ANANTA, to announce new titles and major updates for existing games.
(In China, May 20 is celebrated as Cyber Valentine's Day.)
About This Year's Event
This year, the stream is scheduled to take place on Chinese social media and other platforms starting at 19:30 on May 20 (20:30 JST). Announcements regarding the Chinese versions of Marvel Snap, Minecraft, and Sky: Children of the Light have been confirmed.
A detailed list is available on Gamersky (a major Chinese news site).
However, there is still no information regarding ANANTA.
Something like hope...
However, there is a possibility of a surprise, so we can remain hopeful. (No guarantees.)
If there are any updates, we will add them here and announce them on the Mugenwiki Official X and MugenWiki Official BlueSky.
[2026/04/01] April Fools' Joke
There was no particular new information, but there was a gimmick where the Discord icon changed.
Usually, it looks like the one on the left. Only on April Fools' Day, the Japanese server and the overseas server mirrored each other.
However, that was all. There is no new information in particular.
[2026/02/16] Status Check
[2026/01/01] Status Check
[2025/09/28] "Future Division" Award Winner
Won the "Future Division" Award at the Japan Game Awards 2025
Post
Congratulations. We hope the development team continues to release information while taking appropriate breaks.
[2025/09/25] TGS Event
From the 25th to the 28th
[2025/09/25] Gameplay Footage Released
[2025/09/23] Game Trailer Released
[2025/09/16] Regarding Taffy's Outfit
The cross mark on Taffy has disappeared.
Perhaps it is just a design change.
[2025/09/10] Exhibition at TGS Confirmed
[2025/01/29] Status Check
[2025/01/01] Status Check
[2024/12/25] Status Check
[2025/12/05] Announcement Trailer Released
First Main Character Visual Change
The main character's hair changed from messy black hair to brown hair with a slightly more defined look. (Since the male protagonist basically appears in the videos, we will only cover him here.)
[2024/11/29] Name Changed to "ANANTA"
What used to be "Project Mugen" has now become "ANANTA."
[2024/02/09] Status Check
[2023/09/21] Production Information Released
Stories and insights from the game's development team were released.
[2023/08/24] Project Mugen Launches
The promotional video for Project Mugen was released, introducing ANANTA to the world.











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